Lichii emulator changelog
- 9 releases
- Oct 31 – November 5
- all pre-release
Every Lichii release from the first Windows build to build 75, summarised from the official GitHub release notes. Early releases still carry the Eglantine name, because zortos293’s repository started as an Eglantine fork.
| Tag | Date | Highlight | Files | Downloads |
|---|---|---|---|---|
| build-75 | November 5, 2026 | latest | 12 | 48,642 |
| build-70 | November 4, 2026 | first “Lichii” release | 12 | 21,664 |
| build-65 | November 2, 2026 | lichii.exe | 12 | 13,668 |
| nx2-build-34 | November 1, 2026 | Mario Tennis Fever | 5 | 2,765 |
| nx2-build-25 | November 1, 2026 | tests | 5 | 481 |
| nx2-build-15 | November 1, 2026 | CI build | 5 | 275 |
| build-10 | November 1, 2026 | first automatic build | 5 | 298 |
| nx2-build31-20261101 | November 1, 2026 | Windows tested build + CI | 8 | 11,999 |
| nx2-20261031 | October 31, 2026 | Windows only | 3 | 3,207 |
Release by release
Lichii nx2 build 75 (c9ebb5c)
tag build-75 · November 5, 2026 (02:37 UTC) · 12 files · 48,642 downloads
- The Ocarina of Time remake (“green-hat kid adventure”) boots, gets through the intro and plays; about 80 more shaders translate (#87; upstream #567 ported).
- Star Fox gameplay at 60 fps instead of 30 (#84).
- Updater checks Lichii’s GitHub releases and picks the right platform file (#82).
- New opt-in diagnostics: sampled-texture frame dumps and shader rejection for A/B tests.
- Known issues: heavy fog and glow and 12–22 fps in the Ocarina of Time remake; RTX 50-series device loss in Star Fox; 14336 MiB backing-memory error.
Lichii nx2 build 70 (286117c)
tag build-70 · November 4, 2026 (14:30 UTC) · 12 files · 21,664 downloads
- First release titled “Lichii nx2 build” with
lichii-file names. - Star Fox renders (was black) with a DLSS de-jitter stand-in; controller input; Donkey Kong Bananza crash after cutscenes fixed; Kirby Air Riders white world fixed (pipeline cache v50, shaders rebuild once); Mario Tennis Fever device loss fixed; Switch Sports Resort S16 audio; Yoshi demo shader fixes; Mario Kart World 30 fps and dynamic fps options.
- Video playback ports (H.264 framing, GPU-mapped presentation); three upstream Eglantine merges; many shader lowering additions; split GPU thread changes.
- macOS: fastmem on 16 KiB pages, MoltenVK work; Mario Kart World on an M4 Pro from about 9.5 to 30–38 fps.
- Known issues: Star Fox capped near 30 fps, RTX 50-series device loss, 14336 MiB backing-memory error, Yoshi black textures, Kirby shader stalls.
Eglantine nx2 build 65 (3bdd53d)
tag build-65 · November 2, 2026 (23:14 UTC) · 12 files · 13,668 downloads
- First build whose Windows app is
lichii.exe(files still namedeglantine-…). - Release grows to 12 files: adds Linux ARM64 AppImage/tar.gz, Linux tar.gz packages and a macOS dmg.
- PGO builds explained; Windows PGO is MinGW and needs no Visual C++ redistributable.
Eglantine nx2 build 34 (3140648)
tag nx2-build-34 · November 1, 2026 (21:07 UTC) · 5 files · 2,765 downloads
- Mario Tennis Fever boot and rendering fixes (#7).
- Guarded experimental NVIDIA cooperative-matrix lowering (#5).
Eglantine nx2 build 25 (9c34939)
tag nx2-build-25 · November 1, 2026 (19:07 UTC) · 5 files · 481 downloads
- Fixed the failing unit tests, including an AVX-512 CLZ bug, and runs them in CI (#8).
- Removed agent and code-owner files from the GitHub folder.
- The app checks for newer builds of its channel at startup and from Help → Check for Updates.
Eglantine nx2 build 15 (2818f85)
tag nx2-build-15 · November 1, 2026 (17:51 UTC) · 5 files · 275 downloads
- Automatic build with the same five packages; install notes only.
Eglantine nx2 build 10 (d8a9528)
tag build-10 · November 1, 2026 (12:53 UTC) · 5 files · 298 downloads
- First release produced by the automatic workflow: Windows, Windows PGO (MinGW), Linux x86_64 and PGO AppImages, macOS ARM64 zip.
- macOS support called experimental, using the JIT, not NCE.
Eglantine nx2 build 31
tag nx2-build31-20261101 · November 1, 2026 (12:01 UTC) · 8 files · 11,999 downloads
- Windows build 31, “the exact Clang Release executable tested by the owner”, plus CI packages for Linux, Linux PGO, macOS ARM64 and Windows PGO.
- Readback and rendering fixes, indexed JIT invalidation, contiguous-page bookkeeping, parallel native driver compilation.
- Validation limitation stated: the expanded core test selection failed; “not a fully passing test suite”. No FPS claim made.
Eglantine NX2 Windows build (2026-10-31)
tag nx2-20261031 · October 31, 2026 (22:15 UTC) · 3 files · 3,207 downloads
- First release in the repository: a hand-built Windows x86_64 GUI package (
eglantine-windows-x86_64.zip) plus the source zip andSHA256SUMS.txt. - Integrates fixes from upstream build 86 with local native shader and colour work; sparse-memory safeguards, CPU/GPU readback synchronisation, session-only ASTC recompression on lower-memory GPUs.
- Targeted regression suite passed 44,541 assertions across 158 tests; Donkey Kong Bananza completed a 180-second GUI check. Long-term stability and broader compatibility listed as unverified.
FAQ
What is the latest Lichii version?
Build 75 (tag build-75, commit c9ebb5c), published November 5, 2026. Lichii uses numbered automatic builds instead of version numbers, and every release is marked pre-release.
How often does Lichii release?
Very often. There were 9 releases between October 31 and November 5, 2026, five of them on November 1 alone.
When did Eglantine builds become Lichii?
Build 65 (November 2) was the first whose Windows app is lichii.exe; build 70 (November 4) was the first release titled “Lichii” with lichii- file names.
Where are the full release notes?
On each release page at github.com/zortos293/Lichii/releases. This page summarises them; it does not add anything the notes do not say.
Do I need to reinstall for each build?
Windows and macOS builds are portable archives: download the new one and replace the old folder or app. Since build 75 the in-app updater can do this for you. Back up saves first.